#include "StdAfx.h"
#include "ContainerMyGame.h"


CContainerMyGame::CContainerMyGame( void )
{
}


CContainerMyGame::~CContainerMyGame( void )
{
}

// BOOL CContainerMyGame::CreateSkinObject(CSkinWindowBase* pParent)
// {
//     CSkinFrame::CreateSkinObject(pParent);
//
//     HWND hWnd=__super::Create(CSkinFrame::GetParent(),GetSkinRect(),GetSkinCaption(),GetSkinStyle(),GetSkinExStyle(),0U,NULL,GetClassName());
//
//     SetHwnd(hWnd);
//
//     ShowWindow(SW_SHOWNORMAL);
//
//     UpdateWindow();
//     return TRUE;
// }

void CContainerMyGame::OnClose()
{
    SetMsgHandled( FALSE );
    PostQuitMessage( 0 );
}

//void CContainerMyGame::OnNcPaint(HRGN hRgn)
//{
//    CSkinFrame::OnNcPaint(hRgn);
//}
